Author of the Codemasters graphic adventure Slightly Magic, Colin Jones, has set up a new Kickstarter project to resurrect the game in a 8-bit legacy edition (with faithfulness to the original graphics), but also with an extra special incentive which will be of interest to those into unreleased games like us….
As you will know via GTW64, there was a sequel planned called Slightly Spooky – which sadly never saw the light of day. Well, if Colin’s Kickstarter is successful and OUYA funding is obtained as well, then Slightly Spooky will also be produced and given free as digital copy to those who are eligible for Slightly Magic’s remake.
But that isn’t all! If the stretch goal of £12,000 is met, then the third title in the series will be produced also. A title was set originally for a 3rd game, but never started after the non-release of Slightly Spooky.
An additional bonus is that Allister Brimble will be re-recording his original music score with his latest instruments and equipment for the game.
For more details, check out the Kickstarter page here:
Just recently i’ve been speaking with Gari Biasillo regarding some of his past C64 work. You see, I grew up with most of Gari’s work on the C64 and have particularly fond memories of Target Renegade (brought from a now long gone newsagent which had a rack of budget titles for £2.99 each – with a “Star purchase” label on them).
One thing about Gari is that not only did he code, but he was a great musician too – the likes of Slayer, Steel, Basket Master and Target Renegade all featured tunes by himself.
Gari is still producing tunes today – and recently released a superb album released called Sound of The Colossus, which you can check out here:
Maybe some day Gari will do some reproductions of his old classic tunes? … we’ll see!
Well, ever since the upgrade of GTW64 was completed – it was straight onto preparing for the Christmas update. No rest for the wicked. Hopefully we won’t disappoint with some big findings to keep you going.
Our main finding this year is:
Otherworld full game
(*) Otherworld full game
(*) Fuzzball music found + more!!
(*) Epsilon preview recovered
(*) Exodus (Nexus) reconstructed
(*) Martin Piper racing game recovered
(*) Two full White Wizard adventures found
(*) Andrew Morris game graphics added
(*) Paddle Mania screens found
(*) Mountain Combaters new entry
(*) Beauty and The Beast tape file
(*) 67 new entries added
(*) 81 updates added
More details about the update can be viewed at:
Enjoy everyone, and Merry Christmas!
RGCD and Psytronik Software present another collaboration project – an oldie-but-goldie from 2008, Sub Hunter is finally given an update and a long-awaited official cartridge conversion.
If you’ve followed the C64 scene for the last few years then the chances are that you have already played this great little game (and if not, well, you are in for some good times ahead, as highlighted in our own review – http://www.rgcd.co.uk/2011/05/sub-hunter-c64.html). Sub Hunter is one of the few homebrew titles that has really stood the test of time well, with its varied level-to-level game design always keeping the player on their toes.
This PAL/NTSC compatible cartridge version of the game features the intro sequence, instructions and main game all included within a GS-friendly joystick controlled menu system designed by Enthusi (Martin Wendt). Some minor bugs were fixed (raster splits improved), but otherwise it is the same as the previous version without the minor hassles associated with using disk or tape media.
Sub Hunter is available in two packaging types, a standard card carton and a more expensive ‘deluxe version’ that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge). The standard version is priced at £25 inclusive of UK/Europe shipping, and £26 for the rest of the world, whereas the deluxe version costs £30 (UK/Europe) and £32 (rest of world).
The game itself comes in a transparent blue cartridge shell internally illuminated by a flashing LED, complete with a printed manual and a vinyl RGCD sticker.
Please note that Pystronik Software (http://www.psytronik.net/) are also selling the game as a download, on tape, and budget or premium disk for £1.99/£3.99/£4.99/£9.99 respectively (plus shipping). The game is also available (legally) for free download over at the Commodore Scene Database (CSDB) here:http://noname.c64.org/csdb/release/?id=74139
So what are you waiting for? Grab your copy from our shop page today!
Finally the new River School website that I have been working on for a while is now live. Doing the website for the school has been my contribution as a parent for the past 4 years or so, and it was time for an update.
It’s more of a refresher than a complete re-design to be fair – increasing the width, brightening things up and tweaking the headers, adding some CSS3 to jazz things up and just generally trying to tidy up and improve the layout of some of the pages to modernize things a little and keep things ticking over. The Newsletters page in particular has had a large overhaul which was well overdue, as well as trying to improve the front page area and various other pages.
I found doing design work very tough this time round – and as I move away from that type of work more and more – i’m struggling to keep up. Luckily CSS3 came to my rescue a lot this time round and helped to add a bit of gloss which would have otherwise meant reading up on the Adobe Photoshop manuals again. It also helps having a designer in our office who is keeping on the edge of design technology and CSS who you can see what techniques they are using to know where to start after a break from it all.
To not delay things too much, I literally have just built on the flat file template structure I originally did (with some refinements to the php code in the back-end, and some unit testing integration). I was keen to push things into WordPress whilst doing the redesign… but at the same time of doing this work, I was also in the process of getting GTW64 sorted out and moved into WordPress. The GTW64 work was was a bout of migration and functionality building that took a good chunk of time in those limited free hours in the evenings – and something i’m glad I won’t have to do again for a while!
This is now probably my last major development on the website before at some stage I hand over the reigns to someone else. For now i’ll be doing content updates for the school, and at some point will need to discuss a handover of sorts. Doing website stuff at home as well as part of my day to day job can be a bit tiring 🙂
After seeing the iOS reboot of Dizzy – Prince of the Yolkfolk, I was even more excited (yes, I resisted an egg related pun there..) to learn of a whole new Dizzy game being proposed by the original developers The Oliver Twins.
Dizzy Returns is a new Kickstarter project which seems to be full of promise for the Dizzy fans out there, but also for the new generations who never experienced the somersaulting egg during their youth. Recently i’ve been of the opinion that the whole “Kickstarter” idea has become over saturated, but I can’t help but give something towards this project. If anything, the Dizzy series on the Commodore 64 had a huge impact on my childhood – swapping tips with friends in the playground and trying to get past that Dragon with the sleeping potion…
If you too grew up playing the various adventures, then this might be one you’d like to see as well.
After a few months of slow progress, a new launch of GTW64 has been completed with a cleaner, more modern design and a number of new features to build on the old site.
There will no doubt still be a few glitches to iron out, but it’s time now to stop upgrading and start carrying on with the searching as usual and recover some lost titles before those disks deteriorate too much. Hope you enjoy it!